WORKFLOW
Group Workflow
We always start with collecting ideas. First of all we start by asking ourselves, what kind of game we want to make or in which genre we want to make our game. Most of the time we decide on the genre and get inspired from films or other games. And then we plot a twist or make some mechanics completely different.
Secondly, we separate "must have"- from "nice to have" elements our game contains. Because we tend to exaggerate quite a bit in this phase, we set a time limit of 3 to 4 weeks. After this process we divide the workload on our team members.



If I am satisfied with my writing down, I start making plans on how to implement it by adding classes, functions, etc..
Then I look at points in the script, where classes interfere with each other, to prevent problems later on. Now I start programming.










Personal Workflow
First of all, I write the problem down on a sheet of paper. I try to divide it into smaller problems, which makes it easier to solve, and think about a method of solving the problem.



If a problem occurs during the process, then I first try to bypass the problem or try to make it less significant. If it is a game breaking problem, I will go back to the drawing board and try a new approach.